
- BGG rank
- BGG #2,778
- BGG rating
- 6.7
Long Shot
- 3–8 players
- 60 min
- Complexity 1.7/5
- 2009

2024
Rules assistance for SLY
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
SLY is a board game released in 2024 for 2–4 players, 15–25 minutes per game, and ages 8 and up. It was designed by Chris Handy (I) and its main mechanics are Push Your Luck, Betting and Bluffing, and Kill Steal.
Players try to protect their Hens at the Hen House while also playing their Foxes to gobble up opponents' Hens. On your turn, perform ONE of THREE ACTIONS: LAY: Place a card from your hand (face down) to any unoccupied space at a Hen House. EXPOSE: Choose one facedown card at the Hen House belonging to an opponent, declare that you believe it’s their Fox, then flip it face up. If it’s a Fox, take it and place it in front of you to score at the end of the game. If it’s a Hen, it becomes Safe and scores points based on the value of the Hen House Space. 3. REVEAL: Select cards around the Hen House(s) and flip them face up ONE AT A TIME. OUTCOMES FROM REVEAL: The owner of the Fox gobbles (takes) the highest ranked Hen and places it in front of themself. The highest ranked remaining Hen becomes Safe - rotate it to the √ side. Return any remaining Foxes and Hens to their owners' hands. HENS ONLY: Only the highest ranked Hen becomes Safe. Return the others to their owners' hands. FOXES ONLY: Return all Foxes to their owners' hands. TIED HENS or MULTIPLE FOXES: If tied Hens or multiple Foxes are revealed, the Active Player's card is ranked higher, followed by the player to their left, and so on. The game ends immediately when either occurs: • A player holds just 1 card in their hand at the start of their turn. Then, flip over all face down cards around the Hen House(s). Foxes around Hen Houses have no value. All Hens there are Safe. • All card spaces at the Hen House(s) are occupied, AND face up. SCORING: 1. Owners of Safe Hens at Hen House(s) earn points relative to the 1, 2, 3 or 4 valued spaces around the Hen House. 2. Gobbled Hens are worth their face value. If you gobbled a Hen of your own, it is negative points instead. 3. Captured Foxes are worth points equal to the number of players (2, 3 or 4) The player with the most points from Safe Hens, exposed enemy Foxes, and gobbled Hens will be the winner! —description from the designer
SLY supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SLY is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SLY for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SLY has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
SLY belongs to these categories: Animals and Bluffing. Its main mechanics are Push Your Luck, Betting and Bluffing, and Kill Steal. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SLY are: Chris Handy (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SLY as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.