Small World: River World
BGG rating
7.3

Expansion for Small World

Small World: River World

2016

Rules assistance for Small World: River World

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 40–80 min
  • 8+
  • Complexity 2.2/5

Rules assistant for Small World: River World

What would you like to know?

Answers come from the official rulebook, with the page to check.

Small World: River World is an expansion for Small World released in 2016 for 2–5 players, 40–80 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

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About the game

Description from the publisher: In Small World: River World, players discover new maps full of water regions haunted by merciless pirates. Players need to defend their precious harbors against them, fight them on the river, and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand, but in River World, there is still not enough room for everybody. And random events that trigger on each turn add to the chaos! Small World: River World includes two double-sided game boards, i.e., four maps in total, one for each of the four possible player configurations. Note: To play with this expansion, you need the following contents from Small World: race banners, special power badges, markers, victory coins, and the reinforcement die. The publisher recommends removing the "Flying" special power before using this expansion.

Questions and answers

Small World: River World supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.