Small World: Tales and Legends
BGG rating
7.2

Expansion for Small World

Small World: Tales and Legends

2010

Rules assistance for Small World: Tales and Legends

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 40–80 min
  • 8+
  • Complexity 2.2/5

Rules assistant for Small World: Tales and Legends

What would you like to know?

Answers come from the official rulebook, with the page to check.

Small World: Tales and Legends is an expansion for Small World released in 2010 for 2–5 players, 40–80 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and Laurent Verrier and its main mechanics are Variable Player Powers, Auction / Bidding, and Area Movement.

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About the game

Will you end up drinking the Philter of Forgetfulness, be flung from the Great Catapult, or even have a chance to seduce the White Queen? Thanks to this new expansion for Small World, the wise veterans of the game now have a chance to re-write History... Tales & Legends introduces 54 new Event cards that change the storyline of each turn during the game. Some events may have small consequences, while others are nearly cataclysmic in their impact. At the start of each turn (except the first) a new event card is drawn and put into play. The next Upcoming Event is also visible, so players know what faces them on the next turn. This expansion was created by Laurent Verrier, Special Prize Winner of the Small World Design Contest. Philippe Keyaerts, the original game’s author, provided additional development assistance.

Questions and answers

Small World: Tales and Legends supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.