
- BGG rank
- BGG #656
- BGG rating
- 7.2
Small World Underground
- 2–5 players
- 30–90 min
- Complexity 2.6/5
- 2011

Rules assistance for Small World: Tales and Legends
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Small World: Tales and Legends is an expansion for Small World released in 2010 for 2–5 players, 40–80 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and Laurent Verrier and its main mechanics are Variable Player Powers, Auction / Bidding, and Area Movement.
Will you end up drinking the Philter of Forgetfulness, be flung from the Great Catapult, or even have a chance to seduce the White Queen? Thanks to this new expansion for Small World, the wise veterans of the game now have a chance to re-write History... Tales & Legends introduces 54 new Event cards that change the storyline of each turn during the game. Some events may have small consequences, while others are nearly cataclysmic in their impact. At the start of each turn (except the first) a new event card is drawn and put into play. The next Upcoming Event is also visible, so players know what faces them on the next turn. This expansion was created by Laurent Verrier, Special Prize Winner of the Small World Design Contest. Philippe Keyaerts, the original game’s author, provided additional development assistance.
Small World: Tales and Legends supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Small World: Tales and Legends is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Small World: Tales and Legends for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Small World: Tales and Legends has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Small World: Tales and Legends belongs to these categories: Fantasy, Fighting, and Territory Building. Its main mechanics are Variable Player Powers, Auction / Bidding, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Small World: Tales and Legends are: Philippe Keyaerts and Laurent Verrier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Small World: Tales and Legends as an expansion for Small World. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Small World to use it. Check that your edition of Small World is compatible, as some expansions were revised between editions.