
- BGG rank
- BGG #285
- BGG rating
- 7.6
Near and Far
- 2–4 players
- 90–120 min
- Complexity 2.9/5
- 2017

2018
Rules assistance for Smiths of Winterforge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Smiths of Winterforge is a board game released in 2018 for 1–5 players, 80–180 minutes per game, and ages 14 and up. It was designed by Dylan Shearer, Aaron Sparke, and Jennah Grimsey and its main mechanics are Variable Player Powers, Loans, and Dice Rolling.
The forges of the Dwarven city of Winterforge have fired up once more. The royal centenary contract is up for renewal and only one of the legendary guilds can win the favour of the royal family and claim the contract as their own. In Smiths of Winterforge players take control of a guild that has to earn money and reputation to ensure they are chosen for the royal centenary contract. You earn money by: Taking contracts from the guild precinct Buying components from the market place Using components to craft your contract in the forge and earning money Don’t have enough money to buy the components you need? get a loan from the bank. Just make sure you pay it back before the end of the game. Need a hand finishing your contract? Head to the Tavern and grab some crew to join your guild. There are many paths to riches and reputation, are you going to take the right one?
Smiths of Winterforge supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Smiths of Winterforge is 80–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Smiths of Winterforge for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Smiths of Winterforge has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Smiths of Winterforge belongs to these categories: Fantasy and Industry / Manufacturing. Its main mechanics are Variable Player Powers, Loans, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Smiths of Winterforge are: Dylan Shearer, Aaron Sparke, and Jennah Grimsey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Smiths of Winterforge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.