
- BGG rank
- BGG #3,279
- BGG rating
- 7.4
Citizens of the Spark
- 1–5 players
- 45–60 min
- Complexity 2.3/5
- 2025

Rules assistance for Snowcrest: Frost
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Snowcrest: Frost is an expansion for Snowcrest released in 2024 for 1–4 players, 15–60 minutes per game, and ages 14 and up. It was designed by Philip duBarry and its main mechanics are Hand Management, Variable Set-up, and Square Grid.
Snowcrest: Frost is a 9-card expansion pack for Snowcrest that adds extra white Villager cards to your game. These cards increase the variety of possible actions to your village, including some "interactive" thief cards that will keep everyone on their toes! This pack was made available during the crowdfunding campaign for Snowcrest.
Snowcrest: Frost supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Snowcrest: Frost is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Snowcrest: Frost for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Snowcrest: Frost belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Hand Management, Variable Set-up, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Snowcrest: Frost are: Philip duBarry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Snowcrest: Frost as an expansion for Snowcrest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Snowcrest to use it. Check that your edition of Snowcrest is compatible, as some expansions were revised between editions.