
- BGG rank
- BGG #25,375
- BGG rating
- 5.9
Krash Karts
- 2–6 players
- 30 min
- Complexity 1.7/5
- 2014

2018
Rules assistance for Sonic the Hedgehog: Crash Course
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sonic the Hedgehog: Crash Course is a board game released in 2018 for 2–4 players, 30–45 minutes per game, and ages 8 and up. It was designed by Sean Dallas McDonald and its main mechanics are Variable Player Powers, Take That, and Tile Placement.
Additional Credits BGG doesn't include: 3D Artist: Mark Fitzpatrick Sonic, Tails, Knuckes, and Dr. Ivo “Eggman” Robotnik are on a crash course! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog: Crash Course race to be the first player to save (or capture) the most Flicky Birds! If you want to take the victory, then you gotta go fast! How to Play RACE forward, and leave your opponents in the dust! COLLECT items, and then heal damage! WIN if you’re the fastest by collecting Flicky Birds! Selling Points Quick to learn, easy to play, challenging to win! Start racing in minutes! Build-as-you-play track! No race is ever the same! Powerful special items! Go faster, set traps, and slow down opponents! Window-box packaging featuring 4 pre-painted plastic miniatures! —description from the publisher
Sonic the Hedgehog: Crash Course supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sonic the Hedgehog: Crash Course is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sonic the Hedgehog: Crash Course for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sonic the Hedgehog: Crash Course has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sonic the Hedgehog: Crash Course belongs to these categories: Animals, Video Game Theme, and Miniatures. Its main mechanics are Variable Player Powers, Take That, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sonic the Hedgehog: Crash Course are: Sean Dallas McDonald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sonic the Hedgehog: Crash Course as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.