
- BGG rank
- BGG #741
- BGG rating
- 7.8
Star Trek: Ascendancy
- 3 players
- 180 min
- Complexity 3.2/5
- 2016

Expansion for Sons of Anarchy: Men of Mayhem
2014
Rules assistance for Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion is an expansion for Sons of Anarchy: Men of Mayhem released in 2014 for 3–5 players, 120 minutes per game, and ages 14 and up. It was designed by John Kovaleski, Sean Sweigart, and Aaron Dill and its main mechanics are Area Majority / Influence, Action Points, and Worker Placement.
Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion introduces 'The Grim Bastards' Motorcycle Club to your games of Sons of Anarchy: Men of Mayhem, allowing up to 5 players to play at once (or 6 players if you already own the Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion). It includes everything you need to add one additional player to your game, including 'The Grim Bastards' Clubhouse Card, 1 Player Blind, 10 Plastic Dudes (Orange), 87 Additional Tokens (Money, Actions, Heat), 1 Custom Dice, Rules and Black Market Reference Cards for 3/4 & 5/6 Players. NOTES + The 'Grim Bastards' Clubhouse Card was also included on its own as a promotional bonus in first print copies of Sons of Anarchy: Men of Mayhem. It only included the Grim Bastard Clubhouse Card (nothing else) and could be used as a substitute for one of the other Clubs. Some GenCon attendees also got the opportunity to gain the Orange Dudes & Dice featured in this expansion, but again they were a promotional bonus only and lacked the other contents featured in this full expansion. + The Grim Bastards Club Expansion also includes the Black Market 3/4 Player Reference Card missing from many first print copies of the base game.
Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion belongs to these categories: Mature / Adult, Bluffing, and Negotiation. Its main mechanics are Area Majority / Influence, Action Points, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion are: John Kovaleski, Sean Sweigart, and Aaron Dill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion as an expansion for Sons of Anarchy: Men of Mayhem. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sons of Anarchy: Men of Mayhem to use it. Check that your edition of Sons of Anarchy: Men of Mayhem is compatible, as some expansions were revised between editions.