Sorcerers of the Magic Kingdom
BGG rank
BGG #21,656
BGG rating
6.2

Sorcerers of the Magic Kingdom

2012

Rules assistance for Sorcerers of the Magic Kingdom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 6+
  • Complexity 1.3/5

For 2 players

Rules assistant for Sorcerers of the Magic Kingdom

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sorcerers of the Magic Kingdom is a board game released in 2012 ages 6 and up. It was designed by Mike Selinker and its main mechanics are Cooperative Game.

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About the game

The home-game version of the Theme Park game/event. Included are 7 spells usable both in the home game and the theme parks (including at least one super rare card), one of 4 game boards, game rules, new tokens, and a spell card list of all the cards in the theme park game. The goal of the game is for the players to work together to whittle down the Disney Villain of choice to 0 power. In the Magic Kingdom this is done through interactive video screens in Fantasyland, Adventureland, Frontierland, and Liberty Square. In the board game the players will cast spells with effects that will simulate the effects seen on the screens in the parks. Cards are interchangeable between the home game and playing the game in the Magic Kingdom at Walt Disney World. Cards are acquired either through the home-game booster packs or in packs of 5 at the Magic Kingdom. A registered player can get one pack per day at the theme parks. The home-game booster packs currently sell for $11.95 and are only available at the Emporium in the Magic Kingdom at Walt Disney World, but as supply increases they will be available at other locations at WDW as well as on-line through the Disney Parks Store.

Designers

Publishers

  • Walt Disney Productions (Disney)

Questions and answers

The catalogue lists Sorcerers of the Magic Kingdom for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.