
- BGG rank
- BGG #733
- BGG rating
- 7.2
Pathfinder Adventure Card Game: Rise of the Runelords – Base Set
- 1–4 players
- 90 min
- Complexity 2.7/5
- 2013

2012
Rules assistance for Sorcerers of the Magic Kingdom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sorcerers of the Magic Kingdom is a board game released in 2012 ages 6 and up. It was designed by Mike Selinker and its main mechanics are Cooperative Game.
The home-game version of the Theme Park game/event. Included are 7 spells usable both in the home game and the theme parks (including at least one super rare card), one of 4 game boards, game rules, new tokens, and a spell card list of all the cards in the theme park game. The goal of the game is for the players to work together to whittle down the Disney Villain of choice to 0 power. In the Magic Kingdom this is done through interactive video screens in Fantasyland, Adventureland, Frontierland, and Liberty Square. In the board game the players will cast spells with effects that will simulate the effects seen on the screens in the parks. Cards are interchangeable between the home game and playing the game in the Magic Kingdom at Walt Disney World. Cards are acquired either through the home-game booster packs or in packs of 5 at the Magic Kingdom. A registered player can get one pack per day at the theme parks. The home-game booster packs currently sell for $11.95 and are only available at the Emporium in the Magic Kingdom at Walt Disney World, but as supply increases they will be available at other locations at WDW as well as on-line through the Disney Parks Store.
The catalogue lists Sorcerers of the Magic Kingdom for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sorcerers of the Magic Kingdom has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sorcerers of the Magic Kingdom belongs to these categories: Collectible Components. Its main mechanics are Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sorcerers of the Magic Kingdom are: Mike Selinker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sorcerers of the Magic Kingdom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.