
- BGG rank
- BGG #10,936
- BGG rating
- 7.5
Fear God & Dread Nought
- 2–3 players
- 360 min
- Complexity 4.3/5
- 2001

Expansion for Harpoon (Third Edition)
1991
Rules assistance for South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign is an expansion for Harpoon (Third Edition) released in 1991 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Ed Kettler and its main mechanics are Dice Rolling and Paper-and-Pencil.
South Atlantic War contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. It's scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. There are: - 26 Scenarios - 60 Pre-generated Aircraft and Ship data sheets - Historical background - Full orders of battle The 1st Ed, called "Resolution 502) was released soon after the War in 1982 and was also used at the Naval War College and Quantico for officer training. With the publishing of Harpoon 3, a completely revised and updated version "South Atlantic War: Battle for the Falklands/Malvinas" was released in 1991. A 2nd Ed. of "South Atlantic War: Battle for the Falklands" was released in 2002 for Harpoon 4. A 3rd Ed. of “South Atlantic War: Battle for the Falklands” was released in 2022 for Harpoon V
South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign are: Ed Kettler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign as an expansion for Harpoon (Third Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Harpoon (Third Edition) to use it. Check that your edition of Harpoon (Third Edition) is compatible, as some expansions were revised between editions.