Southern Front: Race for the Turkish Straits
BGG rank
BGG #7,128
BGG rating
7.4

Southern Front: Race for the Turkish Straits

1984

Rules assistance for Southern Front: Race for the Turkish Straits

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 3.4/5

For 2 players

Rules assistant for Southern Front: Race for the Turkish Straits

What would you like to know?

Answers come from the official rulebook, with the page to check.

Southern Front: Race for the Turkish Straits is a board game released in 1984 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Hexagon Grid and Simulation.

Similar games

About the game

Southern Front: Race for the Turkish Straits: Game Two in the Third World War series, although it uses the same rules, is very different from its parent. Bulgaria and Romania, reinforced with three Soviet armies and special-capability forces, face Greece, Turkey, and Yugoslavia, thinly reinforced with a few elite units from the U.S., France, and Italy. The campaign is very mobile, with neither side having enough troops to cover a solid front (although the mountainous terrain of the area helps somewhat). Special units such as airmobile, airborne, and amphibious troops, with their abilities to outflank a line, become even more important. Another important feature is the tangled web of Balkan politics, Romania is the least reliable of the Pact countries, and its participation is half-hearted at best. A second scenario allows for its total neutrality, forcing the Soviets to reinforce their armies and invade before taking on NATO. Greece and Turkey are uneasy allies, and rules allow for Greek withdrawal from NATO. And Albania is completely unpredictable. Additional rules allow Southern Front to be combined with The Third World War: Battle for Germany; players can reinforce one front with forces from the other, requiring a host of new decisions on the strategic level. One or two new divisions or air units sent to the Balkans can turn the tide there, but at what cost to the main front, where every unit is desperately needed ?

Publishers

  • Game Designers' Workshop (GDW Games)

Questions and answers

Southern Front: Race for the Turkish Straits supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.