
- BGG rating
- 8.0
Space Cats Fight Fascism: Secret Meowssions
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2018

2018
Rules assistance for Space Cats Fight Fascism
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Space Cats Fight Fascism is a board game released in 2018 for 2–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Brian Van Slyke and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
A rising wave of fascism is now sweeping across the galaxy, threatening to throw the Galactic Alliance under auto-ratic rule. To help grow their power, the fascist group known as The Rat Pack has been pinning the galaxy’s problems on cats. Now, these fuzzy creatures could be forced into exile all together. That is unless a band of rebellious felines, led by Rocket (the freedom fighter), CJ (the medic), Pepper (the pouncer), and Ophelia (the smuggler) can stop these fascist forces from seizing power - all while building a new galaxy where all species are free together. Space Cats Fight Fascism is a cooperative game where you play as a band of rebel cats trying to stop fascists from seizing control of the galaxy. In Space Cats Fight Fascism, you’ll hop from planet to planet, scratching away at fascist forces and freeing animals pinned under the fascists’ claws. Your goal is to liberate four planets before the fascists take control of the Galactic Alliance. You’ll have three actions on your turn, and each player will use cards from their hand to build up the Animal Resistance on the twelve different home worlds. Cards and other basic actions will allow you to teleport across the galaxy, restock on supplies, as well as adopt new paw-ers as the game goes on - making each game unique. Once the Resistance has at least four liberation tokens on a planet, you will place a Liberated flag there! When four planets have become liberated, the fascists have been defeated by the Resistance, and the animals of the galaxy rejoice! But watch out, because the fascists are always right on your tail! With cards like Anti-Cat Propaganda and The Fascists Use Laser Pointers to Distract Us!, they’ll try to wrestle back control of liberated planets from you while occupying even more planets to cement their power. The Fascists can win the game in one of three ways: by placing three Occupied flags on the board, by getting every single fascist onto the board, or by gaining too much power on the Fascism Scale. -description from designer
Space Cats Fight Fascism supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Cats Fight Fascism is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Cats Fight Fascism for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Cats Fight Fascism has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Cats Fight Fascism belongs to these categories: Humor, Animals, and Political. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Cats Fight Fascism are: Brian Van Slyke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Cats Fight Fascism as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.