Space Crusade: New rules
BGG rating
7.5

Expansion for Space Crusade

Space Crusade: New rules

1991

Rules assistance for Space Crusade: New rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 10+

Rules assistant for Space Crusade: New rules

What would you like to know?

Answers come from the official rulebook, with the page to check.

Space Crusade: New rules is an expansion for Space Crusade released in 1991 for 2–4 players, 120 minutes per game, and ages 10 and up. It was designed by Jervis Johnson and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

These new rules for Space Crusade allow you to take on the Alien player equipped in the Imperium‘s dreaded Terminator armour or the head of a squad of Space Marine Scouts or mob of Ork Boyz! If you‘re the Alien player, you can now include Genestealer Hybrids or awesome Tyranid Warriors in your Army! To use the rules you‘ll need the appropriate miniatures from the Warhammer 40,000 range. Originally published in White Dwarf 134. Includes Order and Equipment cards needed to use Ork Boyz instead of Space Marines.

Questions and answers

Space Crusade: New rules supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.