Space Hulk: Deathwing Expansion
BGG rating
8.0

Expansion for Space Hulk

Space Hulk: Deathwing Expansion

1990

Rules assistance for Space Hulk: Deathwing Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Space Hulk: Deathwing Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Space Hulk: Deathwing Expansion is an expansion for Space Hulk released in 1990 for 1–4 players, 45 minutes per game, and ages 12 and up. It was designed by Jervis Johnson and Richard Halliwell and its main mechanics are Modular Board and Action Points.

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About the game

Every hundred years, the Dark Angels, the Warriors From The Sky, come to the world of the Plains People. From the mightiest huntsmen and the greatest warriors they choose those who will enter the Spirit Realm Beyond The Sky and serve the Emperor. Only the brave will become Space Marines. And only the bravest of the brave will join the Dark Angel Terminator Company, Deathwing. Note: This is not a complete game. A copy of Space Hulk is required in order to use the contents of this expansion. This expansion of Space Hulk adds some new features to the basic game: - New personnel: Marine Captain and Marine Librarian (psykers). - New weapons: Assault Cannon, Grenade Launcher, Power Sword, Chain Fist, Thunder Hammer, Storm Shield, Lightning Claws, Force Axe. - Multi-level games: pitfalls and ladders. - Roster sheet: Predefined squads, Command Squad, Heavy Weapons Squad, Standard Squad, Close Assault Squad, Reconnaissance Squad. - New rules: ambush, teleporting, and more. - New scenario features: crates, rubble, bulkheads, cryogenic tanks, disposal chutes. - Mission generator. - Solo rules. - A new campaign: Broken Knife's Duty (6 new missions). Expands: Space Hulk

Questions and answers

Space Hulk: Deathwing Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.