
- BGG rank
- BGG #14,196
- BGG rating
- 6.7
The Chosin Few
- 1 player
- 45 min
- Complexity 1.7/5
- 2016

2020
Rules assistance for Space Infantry: Federation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Infantry: Federation is a board game released in 2020 for 1 player, 60–90 minutes per game, and ages 14 and up. It was designed by Nathan Hansen and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
Space Infantry Federation, is a new game designed by Nathan Hansen in the Space Infantry Universe with you as the leader of the Space Infantry military. The Federation has achieved the technology necessary for interstellar travel, giving us the capability to expand the empire beyond the solar system. However, it turns out that we are not alone in the universe! Five rival alien races – the Cuthonians, Flesh Eaters, Cybers, and Mutants – are not too thrilled at the Federation's advancement into what they believe is their territory. Top that off with the lurking threat of a band of fearsome Mercenaries, a race to achieve the best technology, and the ever-shifting tides of diplomacy and war, and Space Infantry Federation is a game that – both literally and figuratively – takes place on a galactic scale. Many things can go wrong on this journey. If an alien race starship is in Sol by the end of one's turn, the Earth is conquered and the Federation has fallen and will be lost to their new overlords. If Federation Stability drops to zero, anarchy will reign supreme. If all of the aliens achieve technology beyond what the Federation could ever dream of. But even with all of these ways to fail, you are determined, and if you can lead the Federation to take over the exoplanets in the various enemy territories, we will have an established foothold in galactic affairs for millennia to come. However, to do this we must build starships and space stations, maneuver those starships to other worlds, research new technologies, spy on the advancements of our enemies, and keep up the morale on the homefront. Meanwhile, you must work our ways through the political tides with the alien races which are always in constant flux; There are many ways to win or lose our Federation, good luck Commander.
Space Infantry: Federation supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Space Infantry: Federation is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Infantry: Federation for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Infantry: Federation has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Infantry: Federation belongs to these categories: Science Fiction. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Infantry: Federation are: Nathan Hansen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Infantry: Federation as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.