
- BGG rank
- BGG #9,327
- BGG rating
- 8.1
Mutant Year Zero: Zone Wars
- 1–4 players
- 60–120 min
- Complexity 2.3/5
- 2024

Rules assistance for Space Infantry: New Worlds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Infantry: New Worlds is an expansion for Space Infantry released in 2013 for 1 player and 20 minutes per game. It was designed by Gottardo Zancani and its main mechanics are Point to Point Movement, Modular Board, and Chit-Pull System.
Space Infantry: New Worlds includes new missions, new enemies, and special creatures, all in one, neat zip locked package. Once again gamers can take their squad of Space Infantry into the hives, or experience a pair of new surface missions. Additionally, you’ll battle the deadly Void Spiders or heartless Drones. But you’ll have some brand new equipment to battle them with, including the new Flamer. It’s all here and all ready for your preorder. New Worlds Includes: Two new Hive Missions (H007 and H008) Two new surface Missions: Mission S009 and Mission S010 Two new Enemies: Beastmasters and Cthonians Two Special Enemies: Void Spiders and Drones One new Unit: Flamer One new Campaign Sheet Special rules for Flame and Poison Damage New counters: Flame Damage, Spider Eggs, Individual Enemy Counters, and more.
Space Infantry: New Worlds supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Space Infantry: New Worlds is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Space Infantry: New Worlds has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Infantry: New Worlds belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Point to Point Movement, Modular Board, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Infantry: New Worlds are: Gottardo Zancani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Infantry: New Worlds as an expansion for Space Infantry. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Space Infantry to use it. Check that your edition of Space Infantry is compatible, as some expansions were revised between editions.