
- BGG rank
- BGG #7,407
- BGG rating
- 6.9
Space Infantry
- 1–2 players
- 20–60 min
- Complexity 2.2/5
- 2011

2017
Rules assistance for Rifles in the Ardennes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Rifles in the Ardennes is a board game released in 2017 for 1 player, 60–120 minutes per game, and ages 12 and up. It was designed by Gottardo Zancani and its main mechanics are Dice Rolling, Area Majority / Influence, and Solo / Solitaire Game.
Rifles in the Ardennes recreates the tense action that characterized Ardennes in a unique single-player format. Designer and Artist Gottardo Zancani has replaced the literal map typical of World War II games with a stylized track, allowing for endless customization of the battlefield. A simple solitaire system allows the recreation of small combat engagements (five to ten units per side) over a bevy of scenarios. Blind chit draws and die rolls, combined with artfully crafted charts create an impressive “artificial intelligence,” embuing the game with a true fog of war. The rules are generic enough to cover many periods and genres (the World Wars, Classical Battles, Science Fiction, Fantasy, and more), but the units (American, German, and Russian) and scenarios are specific to the European theatre of World War II, focusing on the years 1942-1944. A fast paced and exciting solitaire World War II game, Rifles in the Ardennes offers electrifying combat action in a tiny package. Rifles in the Ardennes includes: 43 Unit Counters 42 Operational Markers One Simplified Map Card Three Army Sheets Eight Missions One Full-Color Rulebook One Combat-Ready Ziploc Bag Game Design and Art: Gottardo Zancani Players: One Duration: 60-120 Minutes Complexity: Low Solitaire Suitability: Extremely High
Rifles in the Ardennes supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rifles in the Ardennes is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rifles in the Ardennes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rifles in the Ardennes has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rifles in the Ardennes belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Area Majority / Influence, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rifles in the Ardennes are: Gottardo Zancani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rifles in the Ardennes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.