
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

Rules assistance for Spellfire: Booster Pack, Set 13 – Inquisition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spellfire: Booster Pack, Set 13 – Inquisition is an expansion for Spellfire released in 2001 for 2–8 players, 60–90 minutes per game, and ages 10 and up. Its main mechanics are Set Collection, Trading, and Open Drafting.
Spring 2001 - Titled both to put the magazine Inquest into its place (the magazine loved to mock out favorite game), and to show we survived Wizard's inquisition of old TSR properties, Inquisition made the game thrive once more. It sought to fix the problems found in tournaments with current rules and cards. Instead of adding new card types or worlds, it lets the fans speak as Mike "The Ogre" Huebbe create the set and made it official for all tournaments and play. The cards can be downloaded and there is also an official on-line guide (Reviewing an Inquisition). It had 99 cards with no chase so it would easily fit into page holders. Landmark Cards: Castle Arborgate (#1), The Shadowlands (#2), Arena of Dori the Barbarian (#3), Castle Moovania (#12), Mij Retlub, the Spellfire Oracle (#14), Dragon Mountain Kobald (#20), The Grim Reaper (#26), Etarkine (#31), The Gathering (#43), The Apocalypse (#47), Guild of Adventurers (#52), Ogre's Horned Helm (#67), Slap! (#78), Dispel Illusion (#83), and Mimic (#88).
Spellfire: Booster Pack, Set 13 – Inquisition supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spellfire: Booster Pack, Set 13 – Inquisition is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spellfire: Booster Pack, Set 13 – Inquisition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spellfire: Booster Pack, Set 13 – Inquisition belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Set Collection, Trading, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Spellfire: Booster Pack, Set 13 – Inquisition as an expansion for Spellfire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Spellfire to use it. Check that your edition of Spellfire is compatible, as some expansions were revised between editions.