Spellfire: Booster Pack, Set 6 – Powers
BGG rating
8.1

Expansion for Spellfire

Spellfire: Booster Pack, Set 6 – Powers

1995

Rules assistance for Spellfire: Booster Pack, Set 6 – Powers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–90 min
  • 10+

Rules assistant for Spellfire: Booster Pack, Set 6 – Powers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Spellfire: Booster Pack, Set 6 – Powers is an expansion for Spellfire released in 1995 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward and its main mechanics are Set Collection, Trading, and Open Drafting.

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About the game

Septemebr 1995 - This set brought some new concepts to the game, but still had some tragic flaws that could have been corrected if more playtesting had been used. In this set, we saw two new types of cards used: Psionicists and Psionic Power Cards. There always mixed reviews of psionicist due to this set. Some thought (for some unknown reason to me) they were way too powerful. The rest of us thought they still were highly underpowered compaired to wizard spells. Also, another new concept was born: The avatar. These very high level champions required a cleric to be discarded to get them into play, they were so powerful. Overall, a very powerful set. Landmark Cards: Sword of the High King (#5); Rand the Bowyer (#13); Bilago Lumen (#17); Lyr of the Mists (#23); Kelaser Redbelt (#25); Caravan Raiders (#38); Lady of Fate, Avatar of Istus (#42); Sirron, Avatar (#45); Living Wall (#58); Tako (#59); Earth Elemental (#60); Control Wind (#74); Kiri, Avatar of Kiri-Jolith (#79); Quill Pen of the Planes (c#8); Antimagic Cloud (c#16); and The Ultimate Rule Card (#18).

Questions and answers

Spellfire: Booster Pack, Set 6 – Powers supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.