
- BGG rank
- BGG #24,627
- BGG rating
- 5.8
Dragon Ball Z CCG
- 2 players
- 20 min
- Complexity 1.8/5
- 2000

Rules assistance for Spellfire: Booster Pack, Set 9 – Birthright
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Spellfire: Booster Pack, Set 9 – Birthright is an expansion for Spellfire released in 1996 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward and its main mechanics are Set Collection, Trading, and Open Drafting.
May 1996 - This booster gave us many new things. First and most obvious is that we could now play adding the world of Birthright. This brought the number of worlds to 7 or 8 (depending on how you count Underdark. We also gained a champion characteristic of awnsheghlien. These are creatures with the direct blood of the gods, I believe. We also had two new card types added. These were regents (another type of champion with god's blood in his distant lineage), and blood abilities, which were used by the new regent type. Overall, these blood abilities still are hard to counter. Landmark Cards: The Spiderfell (#3); Avanil (#5); Baruk-Azhik (#9); Imperial City of Anuire (#12); Espionage! (#18); Armor of the High King (#27); Touch of Decay (#41); Death Touch (#43); Blight (#51); Raze (#59); Drawmij's Instant Summons (#63); The Gorgon (#64); The Spider (#65); The Nobel Outlaw (#91); The Wizard (#94); Rhuobhe Manslayer (c#14); Taxation (c#18); and The Fates (c#23).
Spellfire: Booster Pack, Set 9 – Birthright supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spellfire: Booster Pack, Set 9 – Birthright is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spellfire: Booster Pack, Set 9 – Birthright for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spellfire: Booster Pack, Set 9 – Birthright belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Set Collection, Trading, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spellfire: Booster Pack, Set 9 – Birthright are: Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spellfire: Booster Pack, Set 9 – Birthright as an expansion for Spellfire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Spellfire to use it. Check that your edition of Spellfire is compatible, as some expansions were revised between editions.