Spice Navigator
BGG rank
BGG #25,615
BGG rating
5.7

Spice Navigator

1999

Rules assistance for Spice Navigator

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 8+
  • Complexity 1.3/5

Rules assistant for Spice Navigator

What would you like to know?

Answers come from the official rulebook, with the page to check.

Spice Navigator is a board game released in 1999 for 2–5 players, 90 minutes per game, and ages 8 and up. It was designed by Victor Lucas and Véronique Debroise and its main mechanics are Deduction and Commodity Speculation.

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About the game

Each player captains a European merchant ship out to trade for the spices of Africa and Asia. The board simulates an old map and is divided into four trading regions, each with multiple ports. Each region sells a different spice and the market price is controlled by card play. However, an "expert price" can be obtained by guessing the identity of a mystery spice. The game actually comes with around twenty small containers of real spices that get thrown into a bag. If a player is trying to get an expert price, he picks one container at random, opens it, sniffs it, and guesses what it is from a list of common and not so common spices. This is not the main aspect of gameplay, but it does spice it up, so to speak. It is mostly a commodity speculation game; not only do the players need to get good prices on the spices that they are bringing back to Europe, they also need to lay in supplies in order to keep their ship on the move. Obtaining the money to buy supplies requires selling spices to regions other than the spice's region of origin; and in this case, a player wants the spice price to be high. Event cards add a random aspect to the game and there are pirates prowling the waters who are out to ruin a captain's best laid plans. Title translates to "The Spice Route".

Publishers

  • Sentosphère
  • Sensalot

Questions and answers

Spice Navigator supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.