S.P.I.V.'s
BGG rank
BGG #27,631
BGG rating
5.5

S.P.I.V.'s

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Rules assistance for S.P.I.V.'s

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 90 min
  • 10+
  • Complexity 1.6/5

Rules assistant for S.P.I.V.'s

What would you like to know?

Answers come from the official rulebook, with the page to check.

S.P.I.V.'s is a board game released in 1986 for 2–6 players, 90 minutes per game, and ages 10 and up. It was designed by Nik Sewell and its main mechanics are Pick-up and Deliver and Action Points.

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About the game

A fast moving game in which each player is the pilot of a Self-Propelled Interstellar Vehicle (SPIV) seeking a (slightly dishonest) fortune in a dangerous part of space known as Quadrant 13. The object is to move from spaceports to planets where aliens are located and collected and then transported back to spaceports to be sold. This task is made more difficult by the numerous hazards in Quadrant 13 and the abilities of the aliens, which range from irritating to absolutely deadly!

Editions

  • S.P.I.V.'senThree Wishes1986

Designers

Publishers

  • Three Wishes

Questions and answers

S.P.I.V.'s supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.