
- BGG rank
- BGG #3,274
- BGG rating
- 7.1
Summit: The Board Game
- 1–6 players
- 40–180 min
- Complexity 2.5/5
- 2017

2026
Rules assistance for Spokes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spokes is a board game released in 2026 for 1–6 players, 30–45 minutes per game, and ages 14 and up. It was designed by Bert Hardeman and its main mechanics are Take That, Race, and Point to Point Movement.
Spokes is a fast-paced cycling game in which players create cycle paths by swapping spokes from their wheels for those on the board, creating routes and changing options along everyone's routes, resulting in fast and dynamic play. Each turn, players select a spoke on their wheel to swap for one on the track, then travel down a contiguously-colored track containing the spoke they placed. As the game continues, players build, share, and dismantle routes, managing the selection of spokes at their disposal for efficient cycling on the best routes. Play goes around the table until one player has completed three laps and wins. Players can draft other bikes and use the reserved energy to pull ahead at opportune moments. This helps to recreate the excitement and theme of cycling, with the best players knowing when to sit behind other players, use their routes, and overtake them at the last minute for the win! Rules include team, multi-bike, and solo variants.
Spokes supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spokes is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spokes for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spokes has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Spokes belongs to these categories: Abstract Strategy and Sports. Its main mechanics are Take That, Race, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spokes are: Bert Hardeman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spokes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.