
- BGG rank
- BGG #28,112
- BGG rating
- 5.0
Mana Burn
- 2–8 players
- 45 min
- Complexity 1.0/5
- 1998

1997
Rules assistance for Spree!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spree! is a board game released in 1997 for 3–8 players, 60 minutes per game, and ages 10 and up. It was designed by James Ernest and its main mechanics are Set Collection and Roll / Spin and Move.
From the game cover: "Springtime. Midnight. The Mall is beckoning. Welcome to LeGrand Mall, the oldest and most poorly secured indoor mall in the world. It's as airtight as the Titanic and as solid as a wet paper bag. This place just begs to be robbed. Enter you, and your infantile collection of friends. It's not enough to simply loot this mall. No, you have to do it with a certain amount of flair. Which boils down to an all-night looting race, with shopping carts, flashlights, and guns. The object? Park your car, dash into the mall, and load your shopping cart with the goodies on your list. You can snitch stuff out of the stores if you like, but it's even more fun (and easier) to steal it from your friends. And that would explain why you're carrying a huge gun." The 2nd edition is called Spree! Hong Kong Edition and includes a variant of "a bunch of extra violence we've never tested", such as Running People Over. There is also the promise of a Mecha-Zoid Spree.
Spree! supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spree! is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spree! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spree! has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Spree! are Set Collection and Roll / Spin and Move. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Spree! and want something comparable.
The credited designers of Spree! are: James Ernest. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spree! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.