
- BGG rank
- BGG #843
- BGG rating
- 7.0
Escape: The Curse of the Temple
- 1–5 players
- 10 min
- Complexity 1.5/5
- 2012

2017
Rules assistance for Spy Code: Operation – Escape – Room
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spy Code: Operation – Escape – Room is a board game released in 2017 for 2–6 players, 15 minutes per game, and ages 6 and up. Its main mechanics are Cooperative Game, Real-Time, and Elapsed Real Time Ending.
Mission #3: Operation Escape | Search, Solve and Escape Time is ticking. Your mission is to beat the clock and use your spy skills to save your friend. To start the mission, lock the belt on a player and set the timer on the belt. Combine skill, strategy and teamwork to solve a series of challenges and find the master key that unlocks the belt and helps your friend escape. If you can not complete all tasks in time, the player wearing the belt stays captured and everyone loses. —description from the publisher
Spy Code: Operation – Escape – Room supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spy Code: Operation – Escape – Room is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spy Code: Operation – Escape – Room for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spy Code: Operation – Escape – Room belongs to these categories: Children's Game, Action / Dexterity, and Puzzle. Its main mechanics are Cooperative Game, Real-Time, and Elapsed Real Time Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Spy Code: Operation – Escape – Room as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.