Spy Code: Operation – Escape – Room
BGG rank
BGG #26,750
BGG rating
5.8

Spy Code: Operation – Escape – Room

2017

Rules assistance for Spy Code: Operation – Escape – Room

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 15 min
  • 6+

Rules assistant for Spy Code: Operation – Escape – Room

What would you like to know?

Answers come from the official rulebook, with the page to check.

Spy Code: Operation – Escape – Room is a board game released in 2017 for 2–6 players, 15 minutes per game, and ages 6 and up. Its main mechanics are Cooperative Game, Real-Time, and Elapsed Real Time Ending.

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About the game

Mission #3: Operation Escape | Search, Solve and Escape Time is ticking. Your mission is to beat the clock and use your spy skills to save your friend. To start the mission, lock the belt on a player and set the timer on the belt. Combine skill, strategy and teamwork to solve a series of challenges and find the master key that unlocks the belt and helps your friend escape. If you can not complete all tasks in time, the player wearing the belt stays captured and everyone loses. —description from the publisher

Questions and answers

Spy Code: Operation – Escape – Room supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.