
- BGG rank
- BGG #13,952
- BGG rating
- 6.8
Saganami Island Tactical Simulator
- 2–8 players
- 120 min
- Complexity 4.3/5
- 2005

Rules assistance for Squadron Strike: Axanar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Squadron Strike: Axanar is an expansion for Squadron Strike! released in 2019 for 2 players and 120 minutes per game. It was designed by Ken Burnside and its main mechanics are Dice Rolling, Paper-and-Pencil, and Hexagon Grid.
BASED OFF OF THE AWARD-WINNING FAN FILM “PRELUDE TO AXANAR!” 20 Years before the First Five-Year Voyage, There Was Axanar! The dawn of a human-led, multispecies civilization was an era of exploration, of seeking out new life and new civilizations. Of boldly going where no one had gone before. Captains like Garth, Alexander and Travis charted new worlds by the score, leading scientific and diplomatic missions to the edge of explored space. Following the examples of Magellan, Shackleton, and Lewis and Clark, they were scientists and idealists, dedicated to peaceful first contact whenever possible. It was inevitable that they would run into a hostile power. Under the command of Kharn the Undying, the Empire saw humanity’s peaceful ambitions as a mockery of its own greatness, its constant need to expand to maintain its cultural vitality. Unprepared for hostile first contact, the human-led explorers and their underarmed fleet soon faced their greatest peril: an invasion orchestrated by a military genius. Four years of warfare, ending in the Battle of Axanar, shaped everything that followed. This product requires the Squadron Strike 2e Boxed Set (ADA 1700) to play! If you have a 1st Edition Boxed Set, or only own Attack Vector, pick up the Squadron Strike Upgrade Kit. —description from the publisher
Squadron Strike: Axanar supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Squadron Strike: Axanar is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Squadron Strike: Axanar belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Squadron Strike: Axanar are: Ken Burnside. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Squadron Strike: Axanar as an expansion for Squadron Strike!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Squadron Strike! to use it. Check that your edition of Squadron Strike! is compatible, as some expansions were revised between editions.