Squillo: Marchettari Sprovveduti
BGG rank
BGG #25,825
BGG rating
5.7

Squillo: Marchettari Sprovveduti

2014

Rules assistance for Squillo: Marchettari Sprovveduti

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 18+
  • Complexity 1.5/5

Rules assistant for Squillo: Marchettari Sprovveduti

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Answers come from the official rulebook, with the page to check.

Squillo: Marchettari Sprovveduti is a board game released in 2014 for 2–6 players, 30 minutes per game, and ages 18 and up. It was designed by Immanuel Casto and its main mechanics are Hand Management and Deck, Bag, and Pool Building.

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About the game

The third episode from Immanuel Casto's “Lust Trilogy”, Marchettari Sprovveduti, is about male prostitution. 100 cards from 2 to 6 players. Every player is represented by a pimp card (like “Keen” the entrepreneur, “Don Matteo” the priest and “Madame Renoir” the sensitive) and he will manage his Gigolò, prostitutes and Trans. The goal of the game is to win over the opponents by killing all the others cards by maneuvering his call girls with the limits and abilities dictated by the board. Each player has a role (the pimp) managing each and every point his girls, divided between escort, street hookers and young hopefuls, each with her own peculiarities, parcel and final proceeds in the event of a knockout, and... subsequent sale of organs. The game consists of a deck of cards, includes events (situations and accidents) and power-ups (health points and improvements). The goal is to defeat the opponent "pimp", maneuvering his call girls with the limits and abilities dictated by the board. There are two levels to play Squillo. The standard level for players getting started, and the advanced level designed for more experienced players who want to add a strategic element to the fun.

Publishers

  • Raven Distribution
  • Indie Games

Questions and answers

Squillo: Marchettari Sprovveduti supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.