
- BGG rank
- BGG #5,135
- BGG rating
- 7.3
Stalingrad Pocket: 2nd Edition – The Wehrmacht's Greatest Disaster
- 1–2 players
- 180–900 min
- Complexity 2.6/5
- 1996

1992
Rules assistance for Stalingrad Pocket: The Wehrmacht's Greatest Disaster
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Stalingrad Pocket: The Wehrmacht's Greatest Disaster is a board game released in 1992 for 1–2 players, 180–900 minutes per game, and ages 15 and up. It was designed by Dean Essig and Masahiro Yamazaki and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Stalingrad Pocket: The Wehrmacht's Greatest Disaster - The German Wehrmacht stands at the pinnacle of its last season of blitzkrieg. After battling for the capture of Stalingrad through most of the Autumn, the German army holds the bulk of the city. Holding the extended flanks of the German advance are Axis allied troops of dubious quality. Opposing those flanks are the shock troops of the 1942 Soviet winter counteroffensive. The latter are poised to initiate the encircling movement which will generate the Stalingrad Pocket and later the greatest single disaster to befall the German army during World War II. Stalingrad Pocket is the first Standard Combat Series (SCS) game by The Gamers and covers the Soviet counteroffensive Operation Uranus and the German attempts to hold its pincers apart. It the fighting in November and December 1942. Soviet play requires the optimum use of a ponderous and fragile weapon—the Red Army of '42. German play requires saber-like use of mobile forces, the concentration and maintenance of reserves, and lightning hit and run attacks designed to derail the Soviet military machine. The Standard Combat Series is a new gaming series that will take its place along side the others in The Gamers (and later Multi-Man Publishing) line of products. It is designed to off-set the more complex treatments of our other series. Experienced players will feel comfortable with the system as soon as they read the rules. The SCS was designed to be fun, fast and simple, not simplistic. Stalingrad Pocket: The Wehrmacht's Greatest Disaster won the 1992 CSR Award for Best World War 2 wargame. Three scenarios are included; 1: Race to Kalach - 3 turn introductory/learning scenario 2: Wintergewitten - 5 turn Operation Winter Storm - The German attempt to relieve the trapped 6th Army 3: The Stalingrad Pocket - 16 turn campaign game Game Scale: Game Turn: 2 days Hex: 3.4 miles / 5.5 kilometers Units: Battalion to Division Game Inventory: One 22 x 34" full color map One dual-side printed fullsize countersheet (280 1/2" counters) One dual-side printed halfsize countersheet (140 1/2" counters) One 8-page Stalingrad Pocket game rulebook One 8-page Standard Combat Series rulebook v1.0 Two 6 sided dice Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 4-15 hours
Stalingrad Pocket: The Wehrmacht's Greatest Disaster supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Stalingrad Pocket: The Wehrmacht's Greatest Disaster is 180–900 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stalingrad Pocket: The Wehrmacht's Greatest Disaster for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stalingrad Pocket: The Wehrmacht's Greatest Disaster has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stalingrad Pocket: The Wehrmacht's Greatest Disaster belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Stalingrad Pocket: The Wehrmacht's Greatest Disaster are: Dean Essig and Masahiro Yamazaki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Stalingrad Pocket: The Wehrmacht's Greatest Disaster as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.