
- BGG rank
- BGG #22,872
- BGG rating
- 6.5
Potato Tomato
- 3–6 players
- 15–30 min
- Complexity 1.0/5
- 2024

Rules assistance for Stand & Deliver
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Stand & Deliver is a board game released in 2015 for 1–6 players, 30 minutes per game, and ages 10 and up. It was designed by David Morris (I) and its main mechanics are Variable Player Powers, Take That, and Push Your Luck.
Stand & Deliver is a game of Highwaymen. Become the likes of the notorious Dick Turpin, the suave Claude Duval or the Wicked Lady Katherine Ferrers. You may form alliances with other players or strike it out for yourself, but be warned alliances between these knights of the roads do not last forever. Start the game by selecting your highwayman. Then draw a number of coach cards equal to the number of players. Secretly pick which coach to rob then negotiate with other players at the same coach whether to share or fight for the spoils. If there are no other players then you rob the coach. But be warned some coaches are more heavily armed than others or may even be an ambush. Your goal is to amass as much loot as you can whilst avoiding the Red Coats and the Tyburn Gallows.
Stand & Deliver supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Stand & Deliver is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stand & Deliver for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stand & Deliver has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stand & Deliver belongs to these categories: Card Game and Negotiation. Its main mechanics are Variable Player Powers, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Stand & Deliver are: David Morris (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Stand & Deliver as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.