Star Fleet Battles: Commander's Rulebook Volume II
BGG rating
7.5

Expansion for Star Fleet Battles

Star Fleet Battles: Commander's Rulebook Volume II

1984

Rules assistance for Star Fleet Battles: Commander's Rulebook Volume II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–12 players
  • 90 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Star Fleet Battles: Commander's Rulebook Volume II

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Fleet Battles: Commander's Rulebook Volume II is an expansion for Star Fleet Battles released in 1984 for 1–12 players, 90 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

After releasing Star Fleet Battles Expansion #1, Expansion #2, and Expansion #3 all of the rules were reformatted into the Commander's Rulebook system. In the new format, all rules were brought together and divided into separate topics. The rulebooks were intended to be separated at the binder and placed loosely in a 3-ring binder. New rules could be inserted, and each update included a new comprehensive table of contents. Commander's Rulebook #1 included the original basic and advanced rules as well as the new rules and errata from Expansion #1. This rulebook contained the rules and errata from Expansions #2 and #3. For those who already had the expansions, the rulebooks were sold separately. For those who were new to the game, they were sold in re-packaged box formats Star Fleet Battles Volume I and Star Fleet Battles Volume II, respectively. Re-implements: Star Fleet Battles Star Fleet Battles Designer's Edition Star Fleet Battles Expansion #2 Star Fleet Battles Expansion #3 Re-implemented-by: Star Fleet Battles Captain's Edition

Publishers

  • Amarillo Design Bureau, Inc.
  • Task Force Games

Questions and answers

Star Fleet Battles: Commander's Rulebook Volume II supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.