
- BGG rank
- BGG #4,453
- BGG rating
- 7.5
Federation Commander: Klingon Border
- 2–8 players
- 60 min
- Complexity 3.4/5
- 2005

Rules assistance for Star Fleet Battles: Commander's Rulebook Volume II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Fleet Battles: Commander's Rulebook Volume II is an expansion for Star Fleet Battles released in 1984 for 1–12 players, 90 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling and Hexagon Grid.
After releasing Star Fleet Battles Expansion #1, Expansion #2, and Expansion #3 all of the rules were reformatted into the Commander's Rulebook system. In the new format, all rules were brought together and divided into separate topics. The rulebooks were intended to be separated at the binder and placed loosely in a 3-ring binder. New rules could be inserted, and each update included a new comprehensive table of contents. Commander's Rulebook #1 included the original basic and advanced rules as well as the new rules and errata from Expansion #1. This rulebook contained the rules and errata from Expansions #2 and #3. For those who already had the expansions, the rulebooks were sold separately. For those who were new to the game, they were sold in re-packaged box formats Star Fleet Battles Volume I and Star Fleet Battles Volume II, respectively. Re-implements: Star Fleet Battles Star Fleet Battles Designer's Edition Star Fleet Battles Expansion #2 Star Fleet Battles Expansion #3 Re-implemented-by: Star Fleet Battles Captain's Edition
Star Fleet Battles: Commander's Rulebook Volume II supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Fleet Battles: Commander's Rulebook Volume II is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Fleet Battles: Commander's Rulebook Volume II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Fleet Battles: Commander's Rulebook Volume II has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Fleet Battles: Commander's Rulebook Volume II belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Fleet Battles: Commander's Rulebook Volume II are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Fleet Battles: Commander's Rulebook Volume II as an expansion for Star Fleet Battles. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Fleet Battles to use it. Check that your edition of Star Fleet Battles is compatible, as some expansions were revised between editions.