Star Trek: Attack Wing – D'Kyr Expansion Pack
BGG rating
7.1

Expansion for Star Trek: Attack Wing

Star Trek: Attack Wing – D'Kyr Expansion Pack

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Rules assistance for Star Trek: Attack Wing – D'Kyr Expansion Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Star Trek: Attack Wing – D'Kyr Expansion Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Trek: Attack Wing – D'Kyr Expansion Pack is an expansion for Star Trek: Attack Wing released in 2014 30 minutes per game and ages 14 and up. It was designed by Christopher Guild and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.

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About the game

The D'Kyr-class was a type of Vulcan Confederacy starship, an combat cruiser in Vulcan High Command service in the 22nd century. The D'Kyr vessels eventually served on the side of the Coalition of Planets allies during the Earth-Romulan War. This vessel has a unique design with circular nacelles that fold into a horizontal position when not in use or when deploying a support craft that docks within the engine loop. It has an auxiliary control room on the engineering deck that can operate all of the ship’s functions independently of the bridge. When the Enterprise NX-01 was to have its mission cancelled, the D’Kyr was sent by Ambassador Soval of the Vulcan High Command to rendezvous with the Enterprise and recover Subcommander T’Pol. This ship is part of the 5th wave of expansion packs for the Star Trek: Attack Wing game.

Editions

  • Star Trek: Attack Wing – D'Kyr Expansion PackenWizKids (I)2014

Questions and answers

The listed playing time for Star Trek: Attack Wing – D'Kyr Expansion Pack is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.