
- BGG rank
- BGG #3,960
- BGG rating
- 8.0
Star Wars: Shatterpoint
- 2 players
- 90–120 min
- Complexity 3.4/5
- 2023

Expansion for Star Trek: Into The Unknown – Federation vs. Dominion Core Set
2026
Rules assistance for Star Trek: Into the Unknown – Glory and Zeal Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek: Into the Unknown – Glory and Zeal Expansion is an expansion for Star Trek: Into The Unknown – Federation vs. Dominion Core Set released in 2026 for 2 players and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
Recruit new officers and requisition unique equipment for your task forces, and deploy detailed ships to help you attain your goals. Take on a new campaign arc and incident missions designed to test each faction’s political strategy, exploratory innovation, and resolve to fight! The Cardassian Union is eager to work for either side, as long as they further their own agendas. With new officers, titles, directives, and equipment, this exciting new faction offers a unique way to play! The Klingon Empire is bolstered by new named officers, titles, and equipment–providing several new tactical assets for each mission. As for new starships, this expansion brings the Negh’Var-class, a powerful flagship, to the Klingons, solidifying them as a standalone faction in the quadrant. The Cardassians present a new and uncertain threat, as they deploy Galor-class cruisers and Groumall Type military freighters to the front lines. These ships provide new and varied assets to deploy either as mercenaries or as their own faction in the game. —description from the publisher
Star Trek: Into the Unknown – Glory and Zeal Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Star Trek: Into the Unknown – Glory and Zeal Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek: Into the Unknown – Glory and Zeal Expansion has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek: Into the Unknown – Glory and Zeal Expansion belongs to these categories: Movies / TV / Radio theme, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Star Trek: Into the Unknown – Glory and Zeal Expansion as an expansion for Star Trek: Into The Unknown – Federation vs. Dominion Core Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Trek: Into The Unknown – Federation vs. Dominion Core Set to use it. Check that your edition of Star Trek: Into The Unknown – Federation vs. Dominion Core Set is compatible, as some expansions were revised between editions.