
- BGG rank
- BGG #898
- BGG rating
- 7.7
Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set
- 2 players
- 30–45 min
- Complexity 2.9/5
- 2015

Rules assistance for Star Wars: Armada – Imperial Light Carrier Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Wars: Armada – Imperial Light Carrier Expansion Pack is an expansion for Star Wars: Armada released in 2017 for 2 players, 120 minutes per game, and ages 14 and up. It was designed by Alex Davy and Sam Stewart and its main mechanics are Variable Player Powers, Dice Rolling, and Action Queue.
Description from the publisher: The Imperial Light Carrier Expansion Pack introduces one pre-painted Quasar Fire-class cruiser-carrier miniature to your games of Star Wars: Armada. A mobile starfighter base frequently used as a garrison vessel, the Imperial light carrier bristles with laser turrets that allow it to defend itself while its fighter craft are away on crucial missions. It comes supported by two ship cards and a total of ten upgrades, including a dual-slotted Weapons Team / Offensive Retrofit upgrade that allows you to disrupt your opponent’s ships with the game’s first boarding action!
Star Wars: Armada – Imperial Light Carrier Expansion Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: Armada – Imperial Light Carrier Expansion Pack is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: Armada – Imperial Light Carrier Expansion Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: Armada – Imperial Light Carrier Expansion Pack has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars: Armada – Imperial Light Carrier Expansion Pack belongs to these categories: Wargame, Movies / TV / Radio theme, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars: Armada – Imperial Light Carrier Expansion Pack are: Alex Davy and Sam Stewart. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars: Armada – Imperial Light Carrier Expansion Pack as an expansion for Star Wars: Armada. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: Armada to use it. Check that your edition of Star Wars: Armada is compatible, as some expansions were revised between editions.