
- BGG rank
- BGG #14,733
- BGG rating
- 8.6
Star Wars: Armada – Galactic Republic Fleet Starter
- 2 players
- 120 min
- 2020

2020
Rules assistance for Star Wars: Armada – Separatist Alliance Fleet Starter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Wars: Armada – Separatist Alliance Fleet Starter is a board game released in 2020 for 2 players, 120 minutes per game, and ages 14 and up. It was designed by James Kniffen and Michael Gernes and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.
War! Commanded by the sinister Count Dooku, the Separatist Alliance has drawn numerous worlds into open insurrection against the Galactic Republic, spreading chaos and tyranny in the name of greed. With its powerful warships and vast reserves of droid forces, the Separatist fleet seems an insurmountable threat to peace and freedom in the galaxy. This Fleet Starter provides the building blocks for your own Separatist fleet, starting with a Munificent-class Frigate miniature and two Hardcell-class Transport miniatures. These ships are supplemented by four squadrons of Vulture-class Droid Fighters ready to swarm their enemies. In addition to these miniatures, six ship cards give you the power to choose the exact models that make up your fleet and 20 upgrade cards invite you to fine-tune each ship with iconic officers, powerful weapons, and more. No matter how you decide to outfit your fleet, the Separatist Alliance Fleet Starter is an excellent place to begin building your Star Wars: Armada collection. You’ll find all the components necessary to begin playing within this set, including nine attack dice, 10 command dials, eight speed dials, 12 objective cards, six obstacle tokens, a range ruler, and a maneuver tool. Assemble your fleet and destroy the enemy!
Star Wars: Armada – Separatist Alliance Fleet Starter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: Armada – Separatist Alliance Fleet Starter is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: Armada – Separatist Alliance Fleet Starter for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: Armada – Separatist Alliance Fleet Starter belongs to these categories: Wargame, Movies / TV / Radio theme, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars: Armada – Separatist Alliance Fleet Starter are: James Kniffen and Michael Gernes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars: Armada – Separatist Alliance Fleet Starter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.