
- BGG rank
- BGG #663
- BGG rating
- 8.0
Star Wars: X-Wing (Second Edition)
- 2 players
- 30–45 min
- Complexity 3.1/5
- 2018

Rules assistance for Star Wars: Armada – The Corellian Conflict
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Wars: Armada – The Corellian Conflict is an expansion for Star Wars: Armada released in 2016 for 2–6 players and ages 12 and up. It was designed by Michael Gernes, Alex Davy, Sam Stewart, and Max Brooke and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Description from the publisher: Join your friends in open warfare to decide the fate the Corellian Sector! The Corellian Conflict campaign expansion for Star Wars: Armada allows you and up to five of your friends to wage an epic campaign spanning multiple fleet battles. Take sides with the Galactic Empire or the Rebel Alliance, then vie for key hyperlane routes, seize vital shipyards, and establish new bases. Victory depends on your team’s ability to control vital worlds while crushing your foes in battle! The Corellian Conflict also introduces twelve objectives that expand upon the challenges presented by the objectives in the Core Set. Finally, as you pursue these new paths to victory, you can consider the strategic advantages offered by sixteen unique squadron cards, all of which allow you to field legendary pilots and squadrons of the Galactic Civil War in combat!
Star Wars: Armada – The Corellian Conflict supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Star Wars: Armada – The Corellian Conflict for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: Armada – The Corellian Conflict has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars: Armada – The Corellian Conflict belongs to these categories: Wargame, Movies / TV / Radio theme, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars: Armada – The Corellian Conflict are: Michael Gernes, Alex Davy, Sam Stewart, and Max Brooke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars: Armada – The Corellian Conflict as an expansion for Star Wars: Armada. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: Armada to use it. Check that your edition of Star Wars: Armada is compatible, as some expansions were revised between editions.