
- BGG rank
- BGG #206
- BGG rating
- 7.6
Star Wars: X-Wing Miniatures Game
- 2 players
- 30–45 min
- Complexity 2.5/5
- 2012

Expansion for Star Wars: X-Wing (Second Edition)
2019
Rules assistance for Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack is an expansion for Star Wars: X-Wing (Second Edition) released in 2019 for 2 players, 30–45 minutes per game, and ages 14 and up. It was designed by Jay Little and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.
The durable VCX-100 light freighter and nimble Sheathipede-class shuttle can fight as a docked pair or split up to attack from multiple angles. When helmed by heroes like Hera Syndulla, Kanan Jarrus, and Ezra Bridger, these ships can be some of the greatest assets of the Rebellion. You’ll find both a VCX-100 light freighter miniature and a Sheathipede-class shuttle miniature that can physically dock with the larger ship in this expansion, giving you the freedom to fly them separately or as a powerful combined force. Alongside these miniatures, new players will also find reprints of eight ship cards—four for the VCX-100 and four for the Sheathipede-class shuttle—as well as reprints of sixteen upgrade cards to further customize your ships. Finally, four Quick Build cards help you combine ships and and upgrades to get into the battle right away. —description from the publisher
Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack belongs to these categories: Wargame, Movies / TV / Radio theme, and Bluffing. Its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack are: Jay Little. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars: X-Wing (Second Edition) – Ghost Expansion Pack as an expansion for Star Wars: X-Wing (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: X-Wing (Second Edition) to use it. Check that your edition of Star Wars: X-Wing (Second Edition) is compatible, as some expansions were revised between editions.