Starleader: Assault! – A Futuristic Man-To-Man Combat Game
BGG rank
BGG #28,793
BGG rating
5.2

Starleader: Assault! – A Futuristic Man-To-Man Combat Game

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Rules assistance for Starleader: Assault! – A Futuristic Man-To-Man Combat Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 60 min
  • 10+
  • Complexity 3.0/5

Rules assistant for Starleader: Assault! – A Futuristic Man-To-Man Combat Game

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Starleader: Assault! – A Futuristic Man-To-Man Combat Game is a board game released in 1982 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Howard Thompson and its main mechanics are Role Playing and Hexagon Grid.

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About the game

Microgame #21 in the Metagaming Microgames series is a wargame module meant to be the character-combat engine for a "Starleader" RPG that was never produced. It concerns combat in the "30th century of the Space Era (SE)" between defenders and attackers aboard a "Kyrathan 'Royal' class warp yacht" named (conveniently enough) the "Trek Heaven." It's a hex-and-counter game, but has character sheets; players can allocate resources to create characters as they would in an RPG. The official rules offer four scenarios, designed to ease the players into increasing complexity and role-playing elements: "The Rescue of Princess Rulian" (one rescuer trying to save the kidnapped princess vs. one terrorist), "Krotic's Treasure" (one rich guy and three thugs vs. four pirates), "Random Piracy" (three crew and one die worth of passengers vs. eight or fewer pirates), and "Random Raids" (all conditions GM- or player-designed). Approximate playing time is very fuzzy -- obviously the "Rescue" scenario will play much more quickly than a complex user-designed "Random Raid" with lots of role-playing. The maximum number of players isn't necessarily 2, but all of the official scenarios assume only 2 sides or factions. To support more players, teams or special user-designed scenarios would be called for.

Editions

  • Starleader: Assault! – A Futuristic Man-To-Man Combat GameenMetagaming1982

Publishers

  • Metagaming

Questions and answers

Starleader: Assault! – A Futuristic Man-To-Man Combat Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.