
- BGG rank
- BGG #15,919
- BGG rating
- 8.3
Star Wars: Armada – Separatist Alliance Fleet Starter
- 2 players
- 120 min
- 2020

Rules assistance for Starship Command II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Starship Command II is an expansion for Starship Command released in 1995 for 2–10 players, 45 minutes per game, and ages 10 and up. It was designed by Eric M. Aldrich I, Michael J. Russell, and Steven Seacord and its main mechanics are Simultaneous Action Selection.
This expansion set for Starship Command added two players and a number of additional cards and rules, such as Fighter Squadrons and Carriers. Expands: Starship Command
Starship Command II supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Starship Command II is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Starship Command II for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Starship Command II has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Starship Command II belongs to these categories: Card Game, Wargame, and Science Fiction. Its main mechanics are Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Starship Command II are: Eric M. Aldrich I, Michael J. Russell, and Steven Seacord. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Starship Command II as an expansion for Starship Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Starship Command to use it. Check that your edition of Starship Command is compatible, as some expansions were revised between editions.