
- BGG rating
- 7.0
Starship Command II
- 2–10 players
- 45 min
- Complexity 2.3/5
- 1995

1991
Rules assistance for Starship Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Starship Command is a board game released in 1991 for 2–8 players and 45 minutes per game. It was designed by Eric M. Aldrich I, Michael Fryer, Michael J. Russell, and Steven Seacord and its main mechanics are Simultaneous Action Selection.
Fleet based Ship-to-ship combat Cards representing ship abilities and actions. Several Different races with different abilities. Loads of weapons and special cards. Campaign for players and teams is available (based around a race). Loads of fun and this has tactics, (hard to describe). Expanded by: Starship Command II
Starship Command supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Starship Command is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Starship Command has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Starship Command belongs to these categories: Card Game, Wargame, and Science Fiction. Its main mechanics are Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Starship Command are: Eric M. Aldrich I, Michael Fryer, Michael J. Russell, and Steven Seacord. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Starship Command as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.