
- BGG rank
- BGG #4,581
- BGG rating
- 6.8
Flyin' Goblin
- 2–4 players
- 30 min
- Complexity 1.2/5
- 2020

2017
Rules assistance for Sticky Chameleons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sticky Chameleons is a board game released in 2017 for 2–5 players, 20 minutes per game, and ages 6 and up. It was designed by Théo Rivière and Cédric Barbé and its main mechanics are Physical Removal and Real-Time.
Playing with sticky tongues has never been more fun than what you'll find in Sticky Chameleons! Each player has a long sticky "tongue", and the table is covered with six types of insect tiles in six colors, along with a few fly tokens. To start a round, someone rolls the two dice — one showing a color, the other an insect — then everyone rushes to "grab" the appropriately colored insect tile by slapping it with their tongue. Tiles will go flying! The round doesn't end until someone removes the tile from their tongue and holds the tile in their hand. This player scores a point, then you do it all again. Whoever scores the predetermined number of points first wins!
Sticky Chameleons supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sticky Chameleons is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sticky Chameleons for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sticky Chameleons has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sticky Chameleons belongs to these categories: Animals and Action / Dexterity. Its main mechanics are Physical Removal and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sticky Chameleons are: Théo Rivière and Cédric Barbé. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sticky Chameleons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.