Storm Over Taierzhuang
BGG rank
BGG #16,125
BGG rating
6.5

Storm Over Taierzhuang

2007

Rules assistance for Storm Over Taierzhuang

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120 min
  • 12+
  • Complexity 2.8/5

For 1 player

Rules assistant for Storm Over Taierzhuang

What would you like to know?

Answers come from the official rulebook, with the page to check.

Storm Over Taierzhuang is a board game released in 2007 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Terence Co and its main mechanics are Area Movement, Dice Rolling, and Variable Set-up.

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About the game

ATO #25 Storm Over Taierzhuang is a two player game simulating the Battle of Taierzhuang from March 25 to April 6, 1938. One player plays the Japanese Army and the other plays the Chinese KMT troops. The game is 13 turns long. Simulates the most famous battle of the Second Sino-Japanese war 1937-1945 which the Japanese 10th division with 25,000 fanatical and well trained and equipped men and backed up by large numbers of tanks, armored cars, artillery and planes drove towards the town of Taierzhuang to pave the way for the conquest of the city of Xuzhou. The Japanese are opposed by the KMT 2nd Army group & 20th Army consisting of 100,000 brave and tenacious soldiers with no tanks, little artillery and some aircraft defending behind heavy fortifications and trenches. The battle eerily resembles the Battle of Stalingrad 4 years later and it is said that General Chuikov's tactics at Stalingrad was inspired by this battle (Chuikov was an military adviser to Jiang Jie Shi (Chang Kai Shek) in 1940. The system used is a modified Storm Over Arnhem/Stalingrad system with added stuff like initiative, random events, tactical chit play etc. Done to be played within an evening and easy to learn but still a challenge to play.

Questions and answers

Storm Over Taierzhuang supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.