
- BGG rank
- BGG #199
- BGG rating
- 7.9
Xia: Legends of a Drift System
- 3–5 players
- 60–180 min
- Complexity 3.2/5
- 2014

Rules assistance for Storm Raiders: Deadly Decisions Mini-Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Storm Raiders: Deadly Decisions Mini-Expansion is an expansion for Storm Raiders released in 2025 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Shem Phillips and its main mechanics are Variable Player Powers, Race, and Pick-up and Deliver.
This mini-expansion features four great game-play additions, packed with tiles and tokens. Each mode in interchangeable, so you can add one at a time, or all three at once! Also included you’ll find 3 new vehicles! Mode #1: Rough Roads Ahead - Moving across Atlantis just got harsher! Each time the Storm moves to a new site, all adjoining white paths (not ports) gain a Hazard Marker. Mode #2: Deadly Contracts - Reavers have attacked our beloved Stormholds. Fortunately our allies managed to get word out before it was too late. Fulfilling these Contracts can only be achieved using Weaponry. Mode #3: Atlantean Elixir - The days are long, and the nights, longer. Carrying a flask of Atlantean Elixir can come in handy when you need a little extra pick-me-up. Give each player 1 Atlantean Elixir during Setup. Players can turn over their Atlantean Elixir Token and lose 1 Health to take any 1 Resource from their site. New Vehicles - x1 Trike, x1 Plane, x1 Sub; all with unique abilities. —description from the publisher;;
Storm Raiders: Deadly Decisions Mini-Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Storm Raiders: Deadly Decisions Mini-Expansion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Storm Raiders: Deadly Decisions Mini-Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Storm Raiders: Deadly Decisions Mini-Expansion belongs to these categories: Economic, Adventure, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Race, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Storm Raiders: Deadly Decisions Mini-Expansion are: Shem Phillips. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Storm Raiders: Deadly Decisions Mini-Expansion as an expansion for Storm Raiders. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Storm Raiders to use it. Check that your edition of Storm Raiders is compatible, as some expansions were revised between editions.