
- BGG rank
- BGG #1,725
- BGG rating
- 7.4
Aftermath
- 1–4 players
- 60–120 min
- Complexity 2.9/5
- 2019

2022
Rules assistance for Storm Weavers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Storm Weavers is a board game released in 2022 for 1 player, 90–360 minutes per game, and ages 10 and up. It was designed by Paweł Dziemski and its main mechanics are Dice Rolling, Role Playing, and Solo / Solitaire Game.
Storm Weavers is a unique combination of a classic gamebook with an element of tactical combat taking place on the board. As a dwarven warrior, you undertake a journey across the vast land of Midgard to find and rescue your friend. To achieve your goal you must overcome a sinister adversity. As you travel from location to location, you have to face strong orcs, clever goblins, bloodthirsty wolves, ice giants, all migthy gods, cowardly wizards, greedy merchants, bad people, good people ... can they stop you from reaching your goal? Storm Weavers is a story driven game for one person. The player reads the situation in the book and chooses his action, which leads him to another section of the story. You roam the world drawing the map and exploring various locations. Sometimes your way will be bloodthirsty enemies. Then a confrontation begins, which is a tactical part of the game and is carried out on the board, with the participation of battle maps, minis, and dice. The game mechanics is based on 2 six side dice. Facing difficult situation you will be asked to roll against one of your attributes. The result leads you to appropriate text section, but don't worry - the story gives you a lot of possibilities to increase your stats. The combat is most often resolved on the one of nine battle maps. First Thymin moves and attacks. Then each of the enemies moves and attacks. The greater the difference between the attributes of the attacker and the defender, the greater the chance of hitting and the amount of damage. You can also use special combat actions, weapons, items or take advantage of the terrain. Exploring the world you consistently develop your character, which helps you to win the battles, resolve quests and finally reach your goal. —description from the designer
Storm Weavers supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Storm Weavers is 90–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Storm Weavers for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Storm Weavers has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Storm Weavers belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Dice Rolling, Role Playing, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Storm Weavers are: Paweł Dziemski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Storm Weavers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.