Stowaway 52
BGG rank
BGG #24,561
BGG rating
5.6

Stowaway 52

2015

Rules assistance for Stowaway 52

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 15 min
  • 8+
  • Complexity 1.0/5

For 1 player

Rules assistant for Stowaway 52

What would you like to know?

Answers come from the official rulebook, with the page to check.

Stowaway 52 is a board game released in 2015 for 1–5 players, 15 minutes per game, and ages 8 and up. It was designed by Floyd Pretz and its main mechanics are Point to Point Movement, Storytelling, and Solo / Solitaire Game.

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About the game

You've sneaked aboard an alien ship that's about to attack Earth and it's up to you to stop it! Set a course for sabotage with this unique "Cardventure" – an interactive story that puts you at the controls. Do you reprogram the flight computer, or do you destroy the engine room? Do you grab that key card, or head for the escape pods? Choose wisely – your fate depends on the path you pick! Whether you play solo or with a friend, the goal is the same: Find the path that uses the entire deck and save the Earth! In more detail, Stowaway 52 is a choose-your-path book in a deck of cards. You can start your adventure on any card, and on each card the choice you make tells you which card to go to next. Your goal is to find the path through the adventure that visits all 52 cards. The first edition of Stowaway 52 contains five game modes: Too Many Stowaways: Two to five players chase each other around the ship, trying not to get caught! Two Stowaways: A two-player race through the ship to get the highest score. One Stowaway: A solitaire adventure in which you try to cross the entire deck. Stowaway Rummy: A rummy variant using story segments as melds for up to four players. Alien Treasure Hunting: A two-player game in which one player hides treasures and the other player tries to find the best one.

Questions and answers

Stowaway 52 supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.