Strange Synergy
BGG rank
BGG #17,511
BGG rating
5.8

Strange Synergy

2003

Rules assistance for Strange Synergy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 12+
  • Complexity 2.1/5

Rules assistant for Strange Synergy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Strange Synergy is a board game released in 2003 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Brian Stormont and Mark Ahlquist and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

From the publisher's blurb: Strange Synergy is built around 100 different Power Cards... superpowers, mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers? No two games are the same. How many ways can you make four different teams of three warriors, out of 100 powers? The mind boggles, and the fun never ends! Boxed game with 112 cards, rules, warrior stand-ups and bases, game map, counters, and one die.

Questions and answers

Strange Synergy supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.