
- BGG rank
- BGG #1,956
- BGG rating
- 7.4
DOOM: The Board Game
- 2–5 players
- 120–180 min
- Complexity 3.0/5
- 2016

Expansion for Street Fighter: The Miniatures Game
2021
Rules assistance for Street Fighter: The Miniatures Game – Stretch Goals Box
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Street Fighter: The Miniatures Game – Stretch Goals Box is an expansion for Street Fighter: The Miniatures Game released in 2021 for 2–6 players, 30–90 minutes per game, and ages 14 and up. It was designed by Joe Vargas and Alex Tune and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Twelve additional fighters & battle decks that were unlocked during the Kickstarter campaign. Also includes the car bonus stage and Capcom Cup expansion. The Car Bonus Stage: Would this really be a Street Fighter game without a car destroying bonus stage? This mode uses a a special game board made of 25 rectangular spaces depicting a destroyed car with 9 double sided car tiles placed over it. The mini game can be played solo (damage as much of the car as possible) or Versus other player (Each combatant race to damage as much of the car before their oponents). The Car Bonus Stage add an additional movement option to help player compete with their oponents. If a character's figure enters a space occupied by an oposing figure, they may move the opposing figure a number of spaces equal to their remaining movement points. Players attack the car by playing attack cards as a normal action. Once a damaged tile has 3 damage, it immediately flips over to its damaged side. Once the damaged side takes 3 more damage, it is removed from the board. Players may not damage each other. The Capcom Cup: The Capcom cup is a 1 versus 1 tournament style game mode. Each player choose 3 characters. All paired players share their character cards with their oponent. They blindly remove one of the character, and return the cards to each other. Player then pick their fighter for the round out of the remaining ones. Swiss round now begin: Use normal set up and 1 vs 1 rules. After a player is defeated, he may switch to his other fighter. The winner of the first round must stay with their current fighter until they lose. Once a player has won 2 rounds, they are the victor. After a certain amount of swiss round depending of the amount of players at the start of the tournament, the Top cut rounds starts. These are played similar to Swiss round. Players are paired based on Swiss results: Top ranked players vs lowest ranked player. Player that lose the Top Cut rounds are eliminated until only one player is left.
Street Fighter: The Miniatures Game – Stretch Goals Box supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Street Fighter: The Miniatures Game – Stretch Goals Box is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Street Fighter: The Miniatures Game – Stretch Goals Box for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Street Fighter: The Miniatures Game – Stretch Goals Box belongs to these categories: Card Game, Fighting, and Video Game Theme. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Street Fighter: The Miniatures Game – Stretch Goals Box are: Joe Vargas and Alex Tune. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Street Fighter: The Miniatures Game – Stretch Goals Box as an expansion for Street Fighter: The Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Street Fighter: The Miniatures Game to use it. Check that your edition of Street Fighter: The Miniatures Game is compatible, as some expansions were revised between editions.