
- BGG rank
- BGG #2,422
- BGG rating
- 7.6
Altar Quest
- 1–4 players
- 30–90 min
- Complexity 3.4/5
- 2020

Rules assistance for Street Masters: Rise of the Kingdom – x BattleCON
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Street Masters: Rise of the Kingdom – x BattleCON is an expansion for Street Masters released in 2018 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Adam Sadler and Brady Sadler and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
From the publisher: A mishap in time sends 3 warriors from another universe into the world of Street Masters. Allies or Rivals? You decide. The warriors are: Clinhyde Eight - A techno-ninja who fights with a pair of stun rods and wears a body suit that injects him with various stimpacks, heightening reflexes and even providing clairvoyant powers. He can sneak around quickly, run along walls, and interfere with enemies senses. Khadath Ahemusei - A dimensional ranger, and one of the cover characters for BattleCON: War. He uses a short sword and creates gravity wells which can slow down enemies, ether preventing their escape or preventing their advance. Star Knight Iri - A magical-girl with a transforming weapon that can take any shape she wishes. She shifts between three forms for high power, high defense, and range. Her true form is a monstrous alien made of pure energy. This expansion contains 3 characters from the BattleCON universe board game to be used in the Street Masters game. Each of the three characters comes with one miniature and 1 Ally/Rival card.
Street Masters: Rise of the Kingdom – x BattleCON supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Street Masters: Rise of the Kingdom – x BattleCON is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Street Masters: Rise of the Kingdom – x BattleCON for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Street Masters: Rise of the Kingdom – x BattleCON belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Street Masters: Rise of the Kingdom – x BattleCON are: Adam Sadler and Brady Sadler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Street Masters: Rise of the Kingdom – x BattleCON as an expansion for Street Masters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Street Masters to use it. Check that your edition of Street Masters is compatible, as some expansions were revised between editions.