Street Masters: Rise of the Kingdom – x BattleCON
BGG rating
7.2

Expansion for Street Masters

Street Masters: Rise of the Kingdom – x BattleCON

2018

Rules assistance for Street Masters: Rise of the Kingdom – x BattleCON

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–120 min
  • 14+

Rules assistant for Street Masters: Rise of the Kingdom – x BattleCON

What would you like to know?

Answers come from the official rulebook, with the page to check.

Street Masters: Rise of the Kingdom – x BattleCON is an expansion for Street Masters released in 2018 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Adam Sadler and Brady Sadler and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

From the publisher: A mishap in time sends 3 warriors from another universe into the world of Street Masters. Allies or Rivals? You decide. The warriors are: Clinhyde Eight - A techno-ninja who fights with a pair of stun rods and wears a body suit that injects him with various stimpacks, heightening reflexes and even providing clairvoyant powers. He can sneak around quickly, run along walls, and interfere with enemies senses. Khadath Ahemusei - A dimensional ranger, and one of the cover characters for BattleCON: War. He uses a short sword and creates gravity wells which can slow down enemies, ether preventing their escape or preventing their advance. Star Knight Iri - A magical-girl with a transforming weapon that can take any shape she wishes. She shifts between three forms for high power, high defense, and range. Her true form is a monstrous alien made of pure energy. This expansion contains 3 characters from the BattleCON universe board game to be used in the Street Masters game. Each of the three characters comes with one miniature and 1 Ally/Rival card.

Questions and answers

Street Masters: Rise of the Kingdom – x BattleCON supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.