Streets of Stalingrad
BGG rank
BGG #13,213
BGG rating
7.6

Streets of Stalingrad

1979

Rules assistance for Streets of Stalingrad

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 4.3/5

Rules assistant for Streets of Stalingrad

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Streets of Stalingrad is a board game released in 1979 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Dana Lombardy and David Parham and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

"Streets of Stalingrad" is a World War 2 East Front wargame that models the fight for the city of Stalingrad, September-October, 1942, at the company level. It employs a scale of 300 meters per hex, with daily turns and 2160 counters. The two designers spent years researching the orders of battle and aerial maps to produce a game that is possibly the most researched and arguably the most accurate depiction of a battle, mechanics aside. The large, fairly thin but sturdy counters are the shades of the uniforms of the armies according to the designers. Instead of the usual American style designations on the counters to depict what type of unit it is, the designers used the actual designations used by the separate armies. This could be confusing except for the wonderful large player aids supplied with actual photos of the unit types. Labels and ziplock bag are even supplied for sorting purposes although sorting can be confusing. Moves mag put out an issue in the late '70's, early '80's with an article that fixed the problem. The 3 large maps are taken straight from aerial photos. You see the city block by block and outside the city individual buildings can even be seen. There is very little color on the maps but they are beautiful and very functional. The terrain effects chart once again has actual photos of the terrain so you can get an idea of exactly what the soldiers were facing. There are many scenarios available so you can tailor the game for time and room as some only use 1 map or a portion of a map. Each scenario has a separate set up sheet for both sides that are large enough to put all the counters on the sheets. Each scenario has a miniature version of the map to be used with set up information. For a monster game it is very easy to set up and get into a game. There are 3 rulebooks included, 2 basic game and 1 advanced game. When learning the game it is fantastic that they included a rulebook for each player. This is the kind of detail that is evident throughout the game. The rule books are detailed without being overbearing, as a lot of Avalon Hill's and SPI's were from the time period. They are chock full of examples to clear up ambiguities. The game is difficult because of the scale only. It is actually a fairly simple game, mechanics wise, and can be played by anyone with some wargame experience. This game shows that it has been designed to play, by wargamers, in every detail.

Publishers

  • Phoenix Games (I)

Questions and answers

Streets of Stalingrad supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.