
- BGG rank
- BGG #3,944
- BGG rating
- 7.6
Railways of Nippon
- 2–4 players
- 90–120 min
- Complexity 2.3/5
- 2018

Rules assistance for String Railway: Transport
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
String Railway: Transport is a board game released in 2011 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by Hisashi Hayashi and its main mechanics are Network and Route Building and Pick-up and Deliver.
String Railway: Transport is a follow-up game to String Railway, a train game in which the play area is created by placing varying lengths of colored string representing different types of terrain. The board is initially seeded with all the stations (unlike in String Railway) placed randomly inside the boundary string and filled with two goods cubes. Each turn, players must place one string that connects stations. Then players have a number of action points to use. Players start with a 3 AP locomotive, and can upgrade to better locomotives that provide up to 6 AP per turn. Action points are used to moving goods cubes (1 AP to move from station to station). If a cube reaches a station of the same colour as the cube itself, the cube is then scored. After five rounds, the cubes are scored. Each set of five cubes of different colours is worth 15 points, 4-cube sets are 10 points, 3-cube sets are 6 points, 2-cube sets are 3 points and remaining single cube sets give 1 point each. White wild cubes can be very useful at this point. Unfulfilled missions are -2 points, while perfectly fulfilled missions are +5 points. String Railway: Transport, with a playing time of approx. 15 minutes per player, differs from the original game by adding cargo delivery and removing the values of stations. Transport is an individual game, not an expansion. The games are not compatible: you can't play String Railway with the components of Transport (the stations are different and there's no river).
String Railway: Transport supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for String Railway: Transport is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists String Railway: Transport for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
String Railway: Transport has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
String Railway: Transport belongs to these categories: Territory Building and Trains. Its main mechanics are Network and Route Building and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of String Railway: Transport are: Hisashi Hayashi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists String Railway: Transport as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.