
- BGG rank
- BGG #792
- BGG rating
- 7.4
Sub Terra
- 1–6 players
- 60 min
- Complexity 2.1/5
- 2017

Rules assistance for Sub Terra II: Typhaon Wakes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sub Terra II: Typhaon Wakes is an expansion for Sub Terra II: Inferno's Edge released in 2023 for 1–7 players, 60 minutes per game, and ages 14 and up. It was designed by Tim Pinder and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.
In the Typhaon Wakes expansion for Sub Terra II, players are introduced to three new types of guardian to contend with in their quest to extract the mysterious artifact. Volatile guardians that can explode and cause massive damage, ranged guardians that can attack from afar, and the eternal guardian, who will not rest until you are gone from the temple. In addition to these new guardian types and several new tile types, players will also have access to a new one vs many mode, where one player takes the role of the spirit of the mountain, Typhaon. This player will control the resolution of hazards at the end of explorer player turns using a light handbuilding mechanic. This gives that player control over the evil machinations of the mountain. —description from the publisher
Sub Terra II: Typhaon Wakes supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sub Terra II: Typhaon Wakes is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sub Terra II: Typhaon Wakes for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sub Terra II: Typhaon Wakes has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sub Terra II: Typhaon Wakes belongs to these categories: Fantasy, Horror, and Exploration. Its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sub Terra II: Typhaon Wakes are: Tim Pinder. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sub Terra II: Typhaon Wakes as an expansion for Sub Terra II: Inferno's Edge. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sub Terra II: Inferno's Edge to use it. Check that your edition of Sub Terra II: Inferno's Edge is compatible, as some expansions were revised between editions.