Summoner Wars: Guild Dwarves vs Cave Goblins
BGG rank
BGG #1,357
BGG rating
7.5

Summoner Wars: Guild Dwarves vs Cave Goblins

2009

Rules assistance for Summoner Wars: Guild Dwarves vs Cave Goblins

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 9+
  • Complexity 2.2/5

For 2 players

Rules assistant for Summoner Wars: Guild Dwarves vs Cave Goblins

What would you like to know?

Answers come from the official rulebook, with the page to check.

Summoner Wars: Guild Dwarves vs Cave Goblins is a board game released in 2009 for 2–4 players, 30 minutes per game, and ages 9 and up. It was designed by Colby Dauch and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

The battle ignites in the Mountains of Sorrow! The Mountains of Sorrow are aptly named, for they have been the site of the unending clash between Goblin and Dwarf. The Cave Goblins seek merely to throw themselves upon any foe with the will to fight. The Guild Dwarves sit in their mountain halls, jealously guarding their ancient riches. But with the discovery of the Summoning Stones comes a new kind of combat, and now these two great races will help set off the War for Itharia. Summoner Wars: Guild Dwarves vs. Cave Goblins gives players everything they need to join the War for Itharia, as either of these great races. Will you play the Guild Dwarves, whose knowledge of siege warfare knows no rival? Or will you play the Cave Goblins, and swarm your foe with your fanatical hordes? This Summoner Wars Starter Set provides two complete Faction decks, as well as all the materials needed to play games of Summoner Wars.

Designers

Publishers

  • Raven Distribution
  • Galápagos Jogos
  • Filosofia Éditions
  • Cube Factory of Ideas
  • Plaid Hat Games
  • Uhrwerk Verlag

Questions and answers

Summoner Wars: Guild Dwarves vs Cave Goblins supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.